Monday, April 25, 2016
Monday, April 18, 2016
Programming Arcade Pitch
For the final project we're tasked with recreating an arcade game in blue print. My partner Steve HONG and i chose to do Arkanoid a pretty simple game that gives us room to make custom mechanics in the form of power ups.
Game Features List
We'll probably use the Top down camera as it already sets up the camera for us. Arkanoid is a top down game with few moving components so the top down camera will probably work best. The trickiest part of it will probably be coding the ball logic but luckily we found some really nice tutorials that cover that aspect.
Game Features List
- Player Movement - STEVE
- Left and Right
- Ball Logic - Jason
- Block Collision/destruction
- Ricochet off of walls and paddles
- Killed when falling off the screen
- Block Logic - Jason
- 1 or 2 hit points
- Indestructible
- different point values
- HUD - STEVE
- Lives
- Score
- Game State
- Failure state/ no lives left
- Win State/ Cleared level of blocks
- Power Ups
- Laser Cannon HONG
- shoots lasers that break blocks
- Enlarge HONG
- Extends the Width of the paddle
- Catch - jason
- Causes the ball to stick and move with the paddle until fired
- Slow - jason
- Slows the velocity of the ball
- Break HONG
- Creates an exit on the right side of the screen that causes you to go to the next level
- Disruption - jason
- Causes the ball to split into three instances
- 1 up - HONG
- Gains an extra life.
- Movement Behavior
- Falls from destroyed bricks
- Paddle HONG
- Ball jason
- Bricks jason
- Laser projectile HONG
- Power Up Capsule
- divided by power up
- HUD
- paddle image
- high score font.
- Sound FX
- Ball bounce - Jason
- Block Destroyed - Jason
- Laser Shot HONG
We'll probably use the Top down camera as it already sets up the camera for us. Arkanoid is a top down game with few moving components so the top down camera will probably work best. The trickiest part of it will probably be coding the ball logic but luckily we found some really nice tutorials that cover that aspect.
Saturday, April 9, 2016
Attract Trailer Research
Friday, April 1, 2016
HUD MockUp
For programming we were tasked with creating a mock up of an in game HUD for the racing level. I took inspiration from older car HUD shapes and wanted to give them a flat complimentary color scheme that matches the level.
There's space for the lap number, best time and current time, player kills, player health, speed and gear.
There's space for the lap number, best time and current time, player kills, player health, speed and gear.
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