Thursday, February 25, 2016
Level Particles
Monday, February 22, 2016
Particle Research
For my racing level I'll need a blue fire that feels pretty icy and mysterious. I used reference from the website imbue FX. Specifically the chapter on fire that's part of a whole system.
This is the reference i used to make some of the fire shapes but i wanted to stylize them so i made it more rounded and less violent.
Monday, February 8, 2016
Racing Level Research
For my racing level I'm thinking of making this mystical ice cave. I want the player to feel like they're going on an adventure each lap. As the laps increase the magical elements will become more prominent, adding a somewhat eerie tone to the level. It's loosely based off of an offset figure 8 but has a bit more banked turns. I want it to take a more stylized look with regards to the geometry of the assets.
This is the color scheme i'm thinking of going with. |
Heres the first draft of the level with some call outs to the stunts. |
This was just some brain storming for creating this astrological inspired VFX and the stunt which features jumps timed with arcane blasts. |
This is the starting line which would at the highest point of the ice cavern |
The first turn is pretty wide and descends into the cave. |
This straight away is the first really open space that would be a vista into the ice cave |
This sweeping banked turn climbs up a bit |
This is where the stunt occurs and this room would be this large sprawling cavern | the player travels across | a broken bridge. |
These banked turns mark the beginning of the escape, magic blast occur on them |
Before they escape they climb up a steep slope that has ice shards in the sides of it. |
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