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Monday, November 23, 2015

WIP Screen Shots



Here are some updated screen shots of my level. The lighting and set dressing has been updated since the last post.

Friday, November 20, 2015

First Lighting Pass on my level.




Here's some WIP this is the very first pass of lighting to establish a time of day and basic color palette. There's some light set dressing but there's still a long ways to go regarding that.

Sunday, October 18, 2015

Print and Play for Espionage


After many rounds of play testing the print and play version of my game espionage is available for download. It's still a Work in progress as far was final art and final rules for the constructed version. But i'd say this is roughly 90% final. Any tweaks made from here on out will be very minor.
Here's the link to download all the necessary files. The only extra supplies you'll need is a D4 sided die. Click here to download my game!

Saturday, October 10, 2015

Play Test Round 3

For this third round of play testing I made significant changes. I made the map slightly larger and changed to a square format. The square tiles helped players move around, and the newer narrow map helped keep players together. For next play test i need to adjust the damage and healing balance. currently there's too much damage however the new health system works really well. I'm also going to adjust the goals so there's only two either medic or assassin but you can have multiple of each role in a game. I want to encourage players to communicate with each other in a way of trying to mislead each other.

Tuesday, October 6, 2015

Play Test Round 2

In class we did another play test round. It went well and damage was being taken more often however players were getting healed so often by the treasure so that's something to  fix as well. The map still needs adjustments. One of my teachers suggested re theming them game to a political / spy kind of theme. This is an excellent suggestion because it opens up more opportunities and fits the hidden goal a bit more.