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Tuesday, October 6, 2015

Board Game Play Test Round 1

Last Saturday our class was required to go to a play test session and have upperclassmen play test our games. Overall it went pretty solidly, i got lots of good feedback and my game was playable from start to finish. Some of the pieces of feedback i got were make damage more impactful and reduce the overall healing of the game. To fix this i reduced the amount of healing tiles and lowered the amount they heal for while increasing the amount of damage the damage tiles do. Another piece of feed back i got was to make more ways for players to trap each other. To do this i re arranged the map a bit and added more closed passage ways.

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