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Sunday, October 4, 2015

Game Design Work Shop


For class we were tasked with taking multiple games and creating an entirely new game out of them. The three games we had were Risk, SmallWorld and Swish.  We managed to create something really interesting out of it and i plan on possibly fleshing it out a lot more into something that could be print and played.


 Here's a summation of the rules for the game.


Players draw cards and take turns laying them down in a grid. These cards act as territory and the play field for the players. Each player starts with a fortress on opposite sides of the map. At the beginning of every turn a level 1 unit is spawned on the fortress. Units can move two spaces in your territory and one space in enemy territory. The goal of the game is to conquer the enemy's fortress.


If you have 3 units on adjacent territory of your control then you can sacrifice them for one level 2 fortress. When enemy units are on bordering territory they can fight to claim it. During combat the attacker must roll a 3 or higher to kill a level 1 unit and a 4 or higher to kill a level 2 unit. Another way to take territory is to walk onto a grid space unoccupied by the enemy. In order to take the enemy’s fortress you must defeat any units in the fortress and then roll a 5.



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