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Thursday, January 28, 2016

Final Platformer Level


For Game Design 2 and Programming 1 I designed  a platforming level. We were provided with the game mode and character asset, then had to create various moving platforms and hazards. It was a lot of fun and had some challenges along the way. I'm familiar enough to make games in C# for unity so making algorithms for coding wasn't foreign; however learning some of the syntax and flow of blueprint was a bit tricky. But by the end of this assignment I felt really comfortable in it and gained a greater understanding of how it works. Below is the commented code for the spike block. It's pretty simple, it uses a timeline to and some vector math for it's movement. The meshes colors are handled through the timeline and Dynamic Material instances, it's simple animation was done by toggling the viability of certain meshes.

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